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Old Nov 22, 2007, 05:17 AM // 05:17   #21
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Quote:
Originally Posted by Biostem
Um... the bow is the ranger's signature weapon - just like you won't find anyone using a sword (very well) unless they're a warrior.
Would you then say that a dervish is the only one who can use a scythe? My assassin uses a scythe rather well. What about the 55 monk build that uses a necro offhand and an axe?

Quote:
Originally Posted by October Jade
Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
So what you want is an offhand right? Simple enough then. Make all bows one handed and the offhand a finger tab. Problem solved.
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Old Nov 22, 2007, 07:02 AM // 07:02   #22
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Quote:
Originally Posted by October Jade
Comparing it to other professions is more than a little unfair. I mean, seriously...how often do you play a dervish build with no scythe, or run as an assassin without any kind of martial weapon? Versatility is a main strength of the ranger class, but weapon choices are not at all supportive of the concept.
Enchant-based tanking (or even damage) dervish builds are perfectly possible, and Deadly-arts based builds are quite popular on assassins. Rangers aren't the only ones who don't have all the weapons they need.
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Old Nov 22, 2007, 07:54 AM // 07:54   #23
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Quote:
Originally Posted by Azeren Wrathe

Quote:
Originally Posted by Biostem
If the attribute was called "bow mastery", would you feel any better?

Swords require swordsmanship
Axes require axe mastery
Hammers require hammer mastery
daggers require dagger mastery
scythes require scythe mastery

Do you see a pattern?

that aspect of your post is in no way valid to the OP's question and is not funny at all. seriously the OP's question was a valid one so theres no need to make fun of them.
Actually the post was relevant and informative, weapons have a single attribute line so whats so hard to understand here? Asking why a bow doesn't have 3 different attribute requirements was a little off the wall.

Last edited by Shadowspawn X; Nov 22, 2007 at 07:57 AM // 07:57..
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Old Nov 22, 2007, 08:28 AM // 08:28   #24
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Quote:
Originally Posted by Musei Karasu
Would you then say that a dervish is the only one who can use a scythe? My assassin uses a scythe rather well. What about the 55 monk build that uses a necro offhand and an axe?



So what you want is an offhand right? Simple enough then. Make all bows one handed and the offhand a finger tab. Problem solved.
There's a difference between calling a bow a ranger's signature weapon and calling a bow exclusive to rangers. To put it another way, rangers are the ones portrayed w/ bows, and dervishes are the ones portrayed wielding scythes. It doesn't mean other classes can't use them, but no other class could ever be as good w/ them (runes & headgear).

Again, I want to stress that I am not against having beat mastery, expertise, or wilderness survival staves, wands, and offhand items, but bows should remain the exclusive domain to the marksmanship attribute.
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Old Nov 22, 2007, 08:32 AM // 08:32   #25
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Use a staff of any pproffession and get the +10 energy bonus while playing a beastmaster or trapper.

All martial weapons have their own attribute line.

If you're doing a beastmaster then your pet is your weapon and your staff not doing damage is fair enough. If you're trapping then you're not hitting anything anyway and your staff not doing damage is fair enough too.

I guess it would be ok to have a staff with a req in beastmastery/expertise just for the wanding. But contrary to other proffessions you can wand continously while using your pet skills. (Others have to stop to cast spells, they don't wand all the time.)

Generally I spec both markmanship and beastmastery together. Remember a beastmaster can use 2 attacks at once : a bow attack and a pet attack.
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Old Nov 22, 2007, 08:45 AM // 08:45   #26
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Hmm, Shovel of Wilderness Survival, Whip of Beast Mastery, PhD of Expertise.
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Old Nov 22, 2007, 08:49 AM // 08:49   #27
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/ notsigned

It just doesn't make sense to me why rangers should be the exception from the rule.

All mele and ranged weapons are linked to their specific attribute:
~ spear mastery, swordsmanship, scythe mastery, dagger mastery ~
and this makes a lot of sense lorewise and for game balancing reasons, since the chance to land a critical hit is linked to your attribute points in the weapon line you choose.

Now think for example about [skill]glass arrows[/skill] and an expertise bow dealing max damage and high criticals with no marksmanship and 16 in Expertise. Hello Ranger spike here comes the Meta [nerf].

You compare your ranger to caster classes ... nope they are NOT casters.
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Old Nov 22, 2007, 09:30 AM // 09:30   #28
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The best alternate way to handle it would be to make a whip weapon with beast mastery attribute requirement and melee damage. Really though, just consider that your pet IS your beast mastery weapon...
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Old Nov 22, 2007, 03:37 PM // 15:37   #29
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cause rangers only use bows, which require marksmanship. like assassain requires dagger mastery. ur weapon with beast mastery is ur pet.
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Old Nov 22, 2007, 03:41 PM // 15:41   #30
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This has been discussed thousands of times... Please use the search option before you post. Closed.
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